1 | Stench | Has a 10% chance of making target Pokémon flinch with each hit. |
2 | Drizzle | Summons rain that lasts indefinitely upon entering battle. |
3 | Speed Boost | Raises Speed one stage after each turn. |
4 | Battle Armor | Protects against critical hits. |
5 | Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
6 | Damp | Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle. |
7 | Limber | Prevents paralysis. |
8 | Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
9 | Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
10 | Volt Absorb | Absorbs electric moves, healing for 1/4 max HP. |
11 | Water Absorb | Absorbs water moves, healing for 1/4 max HP. |
12 | Oblivious | Prevents infatuation and protects against captivate. |
13 | Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
14 | Compound Eyes | Increases moves' accuracy to 1.3×. |
15 | Insomnia | Prevents sleep. |
16 | Color Change | Changes type to match when hit by a damaging move. |
17 | Immunity | Prevents poison. |
18 | Flash Fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
19 | Shield Dust | Protects against incoming moves' extra effects. |
20 | Own Tempo | Prevents confusion. |
21 | Suction Cups | Prevents being forced out of battle by other Pokémon's moves. |
22 | Intimidate | Lowers opponents' Attack one stage upon entering battle. |
23 | Shadow Tag | Prevents opponents from fleeing or switching out. |
24 | Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
25 | Wonder Guard | Protects against damaging moves that are not super effective. |
26 | Levitate | Evades ground moves. |
27 | Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
28 | Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
29 | Clear Body | Prevents stats from being lowered by other Pokémon. |
30 | Natural Cure | Cures any major status ailment upon switching out. |
31 | Lightning Rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
32 | Serene Grace | Doubles the chance of moves' extra effects occurring. |
33 | Swift Swim | Doubles Speed during rain. |
34 | Chlorophyll | Doubles Speed during strong sunlight. |
35 | Illuminate | Doubles the wild encounter rate. |
36 | Trace | Copies an opponent's ability upon entering battle. |
37 | Huge Power | Doubles Attack in battle. |
38 | Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. |
39 | Inner Focus | Prevents flinching. |
40 | Magma Armor | Prevents freezing. |
41 | Water Veil | Prevents burns. |
42 | Magnet Pull | Prevents steel opponents from fleeing or switching out. |
43 | Soundproof | Protects against sound-based moves. |
44 | Rain Dish | Heals for 1/16 max HP after each turn during rain. |
45 | Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
46 | Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
47 | Thick Fat | Halves damage from fire and ice moves. |
48 | Early Bird | Makes sleep pass twice as quickly. |
49 | Flame Body | Has a 30% chance of burning attacking Pokémon on contact. |
50 | Run Away | Ensures success fleeing from wild battles. |
51 | Keen Eye | Prevents accuracy from being lowered. |
52 | Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
53 | Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
54 | Truant | Skips every second turn. |
55 | Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
56 | Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
57 | Plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
58 | Minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
59 | Forecast | Changes castform's type and form to match the weather. |
60 | Sticky Hold | Prevents a held item from being removed by other Pokémon. |
61 | Shed Skin | Has a 33% chance of curing any major status ailment after each turn. |
62 | Guts | Increases Attack to 1.5× with a major status ailment. |
63 | Marvel Scale | Increases Defense to 1.5× with a major status ailment. |
64 | Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
65 | Overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
66 | Blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
67 | Torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
68 | Swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
69 | Rock Head | Protects against recoil damage. |
70 | Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
71 | Arena Trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
72 | Vital Spirit | Prevents sleep. |
73 | White Smoke | Prevents stats from being lowered by other Pokémon. |
74 | Pure Power | Doubles Attack in battle. |
75 | Shell Armor | Protects against critical hits. |
76 | Air Lock | Negates all effects of weather, but does not prevent the weather itself. |
77 | Tangled Feet | Doubles evasion when confused. |
78 | Motor Drive | Absorbs electric moves, raising Speed one stage. |
79 | Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
80 | Steadfast | Raises Speed one stage upon flinching. |
81 | Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
82 | Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
83 | Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
84 | Unburden | Doubles Speed upon using or losing a held item. |
85 | Heatproof | Halves damage from fire moves and burns. |
86 | Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
87 | Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
88 | Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
89 | Iron Fist | Strengthens punch-based moves to 1.2× their power. |
90 | Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
91 | Adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
92 | Skill Link | Extends two-to-five-hit moves and triple kick to their full length every time. |
93 | Hydration | Cures any major status ailment after each turn during rain. |
94 | Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
95 | Quick Feet | Increases Speed to 1.5× with a major status ailment. |
96 | Normalize | Makes the Pokémon's moves all act normal-type. |
97 | Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
98 | Magic Guard | Protects against damage not directly caused by a move. |
99 | No Guard | Ensures all moves used by and against the Pokémon hit. |
100 | Stall | Makes the Pokémon move last within its move's priority bracket. |