Gengar's Haunted Mansion
No.NameShort Eff.
1StenchHas a 10% chance of making target Pokémon flinch with each hit.
2DrizzleSummons rain that lasts indefinitely upon entering battle.
3Speed BoostRaises Speed one stage after each turn.
4Battle ArmorProtects against critical hits.
5SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
6DampPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
7LimberPrevents paralysis.
8Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
9StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
10Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
11Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
12ObliviousPrevents infatuation and protects against captivate.
13Cloud NineNegates all effects of weather, but does not prevent the weather itself.
14Compound EyesIncreases moves' accuracy to 1.3×.
15InsomniaPrevents sleep.
16Color ChangeChanges type to match when hit by a damaging move.
17ImmunityPrevents poison.
18Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
19Shield DustProtects against incoming moves' extra effects.
20Own TempoPrevents confusion.
21Suction CupsPrevents being forced out of battle by other Pokémon's moves.
22IntimidateLowers opponents' Attack one stage upon entering battle.
23Shadow TagPrevents opponents from fleeing or switching out.
24Rough SkinDamages attacking Pokémon for 1/8 their max HP on contact.
25Wonder GuardProtects against damaging moves that are not super effective.
26LevitateEvades ground moves.
27Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
28SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
29Clear BodyPrevents stats from being lowered by other Pokémon.
30Natural CureCures any major status ailment upon switching out.
31Lightning RodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
32Serene GraceDoubles the chance of moves' extra effects occurring.
33Swift SwimDoubles Speed during rain.
34ChlorophyllDoubles Speed during strong sunlight.
35IlluminateDoubles the wild encounter rate.
36TraceCopies an opponent's ability upon entering battle.
37Huge PowerDoubles Attack in battle.
38Poison PointHas a 30% chance of poisoning attacking Pokémon on contact.
39Inner FocusPrevents flinching.
40Magma ArmorPrevents freezing.
41Water VeilPrevents burns.
42Magnet PullPrevents steel opponents from fleeing or switching out.
43SoundproofProtects against sound-based moves.
44Rain DishHeals for 1/16 max HP after each turn during rain.
45Sand StreamSummons a sandstorm that lasts indefinitely upon entering battle.
46PressureIncreases the PP cost of moves targetting the Pokémon by one.
47Thick FatHalves damage from fire and ice moves.
48Early BirdMakes sleep pass twice as quickly.
49Flame BodyHas a 30% chance of burning attacking Pokémon on contact.
50Run AwayEnsures success fleeing from wild battles.
51Keen EyePrevents accuracy from being lowered.
52Hyper CutterPrevents Attack from being lowered by other Pokémon.
53PickupPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.
54TruantSkips every second turn.
55HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
56Cute CharmHas a 30% chance of infatuating attacking Pokémon on contact.
57PlusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
58MinusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
59ForecastChanges castform's type and form to match the weather.
60Sticky HoldPrevents a held item from being removed by other Pokémon.
61Shed SkinHas a 33% chance of curing any major status ailment after each turn.
62GutsIncreases Attack to 1.5× with a major status ailment.
63Marvel ScaleIncreases Defense to 1.5× with a major status ailment.
64Liquid OozeDamages opponents using leeching moves for as much as they would heal.
65OvergrowStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
66BlazeStrengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
67TorrentStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
68SwarmStrengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
69Rock HeadProtects against recoil damage.
70DroughtSummons strong sunlight that lasts indefinitely upon entering battle.
71Arena TrapPrevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
72Vital SpiritPrevents sleep.
73White SmokePrevents stats from being lowered by other Pokémon.
74Pure PowerDoubles Attack in battle.
75Shell ArmorProtects against critical hits.
76Air LockNegates all effects of weather, but does not prevent the weather itself.
77Tangled FeetDoubles evasion when confused.
78Motor DriveAbsorbs electric moves, raising Speed one stage.
79RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
80SteadfastRaises Speed one stage upon flinching.
81Snow CloakIncreases evasion to 1.25× during hail. Protects against hail damage.
82GluttonyMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
83Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.
84UnburdenDoubles Speed upon using or losing a held item.
85HeatproofHalves damage from fire moves and burns.
86SimpleDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
87Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
88DownloadRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
89Iron FistStrengthens punch-based moves to 1.2× their power.
90Poison HealHeals for 1/8 max HP after each turn when poisoned in place of damage.
91AdaptabilityIncreases the same-type attack bonus from 1.5× to 2×.
92Skill LinkExtends two-to-five-hit moves and triple kick to their full length every time.
93HydrationCures any major status ailment after each turn during rain.
94Solar PowerIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
95Quick FeetIncreases Speed to 1.5× with a major status ailment.
96NormalizeMakes the Pokémon's moves all act normal-type.
97SniperStrengthens critical hits to inflict 3× damage rather than 2×.
98Magic GuardProtects against damage not directly caused by a move.
99No GuardEnsures all moves used by and against the Pokémon hit.
100StallMakes the Pokémon move last within its move's priority bracket.
Archer
Gengar's Haunted Mansion