Gengar's Haunted Mansion
Azumarill
Pokedex Information:
Azumarill
National Dex.
184
Species
Aqua Rabbit Pokémon
Height
0.8 m (2′07″)
Weight
28.5 kg (62.8 lbs)
Egg Groups
Water 1, Fairy
Gender Ratio
M: $50% F: $50%
Abilities
Ability 1
Thick Fat
Ability 2
Huge Power
Pokemon Type
WaterFairy
Catch Rate
75
Base Friendship
50
Base Exp
189
Growth Rate
Fast
Egg Cycles
10
Evs
Type Weaknesses:
NOR
FIR
WAT
ELE
GRA
ICE
FIG
POI
GRO
1
0.5
0.5
2
2
0.5
0.5
2
1
FLY
PSY
BUG
ROC
GHO
DRA
DAR
STL
FAI
1
1
0.5
1
1
0
0.5
1
1
Base Stats:
Stat
Min
Base
Max
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
HP
310
100
404
ATK
94
50
218
DEF
148
80
284
SPATK
112
60
240
SPDEF
148
80
284
SPD
94
50
218
Total: 420
The Min/Max values are calculated for a Pokémon at level 100. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs. Minimum values are based on a hindering nature, 0 EVs, 0 IVs.
Tiers are calculated from the Pokémon with the highest available stat for that stat. Example: Blissey has the highest base HP at 255, so all tiers are divided by 6 from 255. Whereas the highest DEF is calculated from Shuckle at 230. This shows a better representation of where a Pokémon's base stat lies compared to the highest that stat can be. The length of the stat relative to the Tier also shows where it sits inside the Tier.
Moves Learnt on Level Up
Azumarill can learn these moves by leveling up.
LevelNameTypeCat.PPPwr.Acc.
1
Normal
Status4040
1
Normal
Status2020
1
Rock
Physical202090
1
Normal
Physical3535100
1
Normal
Status3030100
1
Water
Special2525100
6
Water
Special2020100
9
Fairy
Status2020100
12
Normal
Physical202075
15
Flying
Physical5585
21
Water
Physical101090
25
Fairy
Physical151590
30
Water
Status2020
35
Water
Status55
40
Water
Special5580
45
Normal
Physical1515100
50
Fighting
Physical55100
Egg Moves
Azumarill can learn these moves by breeding with compatible parents.
NameTypeCat.PPPwr.Acc.
Water
Physical2020100
Normal
Status1010
Normal
Status2020
Normal
Status55
Normal
Physical151590
Normal
Status151555
Water
Status2020100
Normal
Status202055
Normal
Status2020100
TM moves
Azumarill can learn these moves from Technical Machines.
TMNameTypeCat.PPPwr.Acc.
1
Normal
Physical202085
2
Fairy
Status2020100
3
Dark
Status2020100
5
Ground
Special1010100
7
Normal
Status1010
11
Water
Special2020100
19
Fairy
Special1515
20
Grass
Physical2020100
22
Water
Special2020100
25
Normal
Physical2020100
28
Ground
Physical2020100
32
Normal
Special2020
34
Ice
Special151595
35
Ground
Special151595
37
Fairy
Special2020100
43
Dark
Physical1010100
47
Normal
Status1010
50
Water
Status55
52
Ice
Status1010
55
Ground
Physical1010100
58
Fighting
Physical1515100
66
Normal
Physical1515100
69
Ice
Physical1515100
70
Normal
Status1010
75
Psychic
Status3030
77
Water
Physical1515100
80
Normal
Status1010
81
Grass
Special2020100
85
Psychic
Status1010
103
Normal
Status1010
110
Water
Physical1010100
117
Normal
Special1010100
122
Normal
Status55100
123
Water
Special1515100
124
Ice
Physical1515100
127
Fairy
Physical151590
128
Psychic
Status2020
130
Normal
Status2020
135
Ice
Special1010100
139
Fairy
Status1010
142
Water
Special5580
143
Ice
Special5570
152
Normal
Physical5590
158
Fighting
Special5570
163
Normal
Special5590
171
Normal
Special1010100
Pokédex entries:
Azumarill
gold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
silver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
crystal
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
ruby
AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
sapphire
AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
fire-red
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
leaf-green
By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
emerald
It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
diamond
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
pearl
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
platinum
It can spend all day in water, since it can inhale and store a large volume of air.
heart-gold
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
soul-silver
When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
black-white
It can spend all day in water, since it can inhale and store a large volume of air.
black-2-white-2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
x
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
y
The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
omega-ruby
Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
alpha-sapphire
Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
sword
It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
shield
These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
brilliant-diamond
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
shining-pearl
Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Archer
Gengar's Haunted Mansion