Gengar's Haunted Mansion
Duskull
Pokedex Information:
Duskull
National Dex.
355
Species
Requiem Pokémon
Height
0.8 m (2′07″)
Weight
15.0 kg (33.1 lbs)
Egg Groups
Amorphous
Gender Ratio
M: $50% F: $50%
Abilities
Ability 1
Levitate
Hidden
Frisk
Pokemon Type
Ghost
Catch Rate
190
Base Friendship
35
Base Exp
59
Growth Rate
Fast
Egg Cycles
25
Evs
SpDef 1
Type Weaknesses:
NOR
FIR
WAT
ELE
GRA
ICE
FIG
POI
GRO
0
1
1
1
1
1
0
0.5
1
FLY
PSY
BUG
ROC
GHO
DRA
DAR
STL
FAI
1
1
0.5
1
2
1
2
1
1
Base Stats:
Stat
Min
Base
Max
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
HP
150
20
244
ATK
76
40
196
DEF
166
90
306
SPATK
58
30
174
SPDEF
166
90
306
SPD
49
25
163
Total: 295
The Min/Max values are calculated for a Pokémon at level 100. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs. Minimum values are based on a hindering nature, 0 EVs, 0 IVs.
Tiers are calculated from the Pokémon with the highest available stat for that stat. Example: Blissey has the highest base HP at 255, so all tiers are divided by 6 from 255. Whereas the highest DEF is calculated from Shuckle at 230. This shows a better representation of where a Pokémon's base stat lies compared to the highest that stat can be. The length of the stat relative to the Tier also shows where it sits inside the Tier.
Moves Learnt on Level Up
Duskull can learn these moves by leveling up.
LevelNameTypeCat.PPPwr.Acc.
1
Grass
Special2525100
6
Ghost
Physical3030100
11
Ghost
Special1010100
18
Bug
Physical1515100
25
Dark
Special1515100
34
Ghost
Special1515100
43
Psychic
Special1010100
Move Tutor moves
Duskull can learn these moves from the Move Tutor.
NameTypeCat.PPPwr.Acc.
Psychic
Status2020
Electric
Special101090
Dark
Special1515100
Ice
Special1010100
Ice
Special151595
Bug
Physical1515100
Ghost
Special55100
Psychic
Special1010100
Psychic
Status1010
Ghost
Special1515100
Pokédex entries:
Duskull
ruby
DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
sapphire
DUSKULL wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
fire-red-leaf-green
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
emerald
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
diamond-pearl
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
platinum
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
heart-gold-soul-silver
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
black-white-black-2-white-2
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
x
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
y
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
omega-ruby
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
alpha-sapphire
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
sword
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
shield
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
brilliant-diamond-shining-pearl
It doggedly pursues its prey wherever the prey goes. However, the chase is abandoned at sunrise.
legends-arceus
I’ve heard that the children of Hisui all begin to behave once they’ve been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.
Archer
Gengar's Haunted Mansion